Cannot Delete Event Dispatcher inside of a child blueprint when the parent has an event dispatcher as well

UE - Gameplay - Blueprint - Apr 2, 2015

If the user creates two blueprints and parents one to the other and then creates 3 event dispatchers in total between the two in an alternating method it will cause and error and the event dispatch ...

PerceptionComponent SensesConfig fails to save

UE - AI - Jan 14, 2015

Seems there are issues with saving SensesConfig. Has to be investigated: "First I tried creating the SensesConfig instances in the instanced array property within the component on blueprint templat ...

LIVE: BP: Memory leak when opening blueprints

UE - Gameplay - Blueprint - Apr 27, 2014

When opening blueprints, there is a potential memory leak occuring as the blueprint editor opens ...

Dithered LOD Transitions not Rendering Correctly on iOS with Use Landscape Lightmap feature and Foliage

UE - Platform - Mobile - Jun 21, 2016

Dithering appears aggressive and has a screen door-like effect when using the new Landscape Lightmap in combination with Foliage LOD changes. Owen Stupka attempted to reproduce the issue on his iPa ...

Light as If Static setting does not Persist when Re-opening Project

Tools - Apr 28, 2016

This bug was originally entered back in 4.8 as [Link Removed], but was closed as by design. The reason was, the mesh did not have Lightmap UVs, so using the 'Light as If Static' option would not wor ...

Setting Standalone Window Sizes within Editor Preferences not working as Expected

Tools - Feb 24, 2016

While testing the 'Shot' command for a user on the AnswerHub, I discovered the reason for the incorrect resolutions of his screenshots, was due to the fact the 'Standalone' window resolution set wit ...

Crash during PIE using the Spawn Actor node on EventBegin Play on Mac

UE - Platform - Apple - Feb 23, 2016

A user has reported a crash when attempting to use the 'Spawn Actor' node within his level blueprint. I was able to follow the repro steps provided in the original answerhub post and get the crash ...

Stationary Directional Lights not Rendering Dynamic Shadows on Mobile

UE - Platform - Mobile - Jan 21, 2016

As the title suggests, dynamic shadows on mobile when using a stationary directional light are not appearing at all when deployed to the device or when viewed in the mobile previewer. The odd part ...

Plugin OculusAudio module could not be found when packaged through UFE in binary

UE - Foundation - Cpp Tools - Plugin System - Jun 3, 2015

This issue also occurs This is the same error as in [Link Removed]. Discovered by a user on AnswerHub, I was able to reproduce this error in today's 4.8 branch, CL 2575437 Attached to his thread ...

20 FPS performance drop between 4.7.6 and 4.8 on devices rendering Metal only

UE - Platform - Mobile - Jun 22, 2015

User reported a considerable performance drop on iOS between versions 4.7.6 and 4.8. I was able to reproduce this perf drop using the steps he provided. ...