Level editor viewports crash when deleting actors after a layout change

UE - Editor - Workflow Systems - Apr 18, 2022

Reported by a customer while testing USD import. See additional URL ...

Spelling error in Content Examples - Animation_Basic map - Station 1.1

UE - Content - Content Example - Apr 18, 2022

Transform in misspelled in the first paragraph of station 1.1 on animation_basics in content examples. ...

Inconsistent Hit Results with Landscape Physical Material

UE - LD & Modeling - Terrain - Landscape - Apr 18, 2022

The physical material returned from the hit results of a line trace done on a Landscape using a physical material is not always correct. ...

AbcImporter for Skeletal Mesh doesn't support material slot naming

UE - Editor - Content Pipeline - USD - Apr 18, 2022

Content Browser is not opened when clicking Browse to Asset from a docked to sidebar Details or WorldSettings window

UE - Editor - Workflow Systems - Apr 15, 2022

Repro Ratio: 6/6 Regression testing in //UE5/Release-5.0-EarlyAccess CL-16682836 since this feature wasn't in UE4. This issue did NOT happen. This issue only seems to happen when the windows are ...

Assertion occurs when undoing a Child State's unparenting from another Child State in AI State Trees, leading to a crash.

UE - AI - StateTree - Apr 15, 2022

Assertion occurs when undoing a Child State's unparenting from another Child State. Repro Rate: 5/5Assertion failed: false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views ...

An actor reference section's default value will not be changed in UMovieSceneActorReferenceSection::OnBindingIDsUpdated

UE - Anim - Sequencer - Apr 15, 2022

It appears that in OnBindingIDsUpdated the default value is not actually being modified.  ...

UnrealFrontend doesn't package client and adds both -noclient & -client argument when both server and client is selected to be packaged in same profile

UE - Platform - Apr 15, 2022

Repro Ratio: 4/4 Regression tested in //UE5/Release-4.27.2 CL-18416816 and this issue DID NOT happen. When looking at the log output of the Project Launcher, the command that is ran is:-ScriptsFor ...