The editor will crash when using Mesh Reduction on an asset imported using the FBX Scene Import options. This same asset will not crash the editor if it has been imported using the normal Import opt ...
Including VoiceInterface.h causes compiling to fail until you include OnlineSubsystem.h in the same file. This is not expected because VoiceInterface.h is part of the OnlineSubsystem module which ...
Brush Clip affects the surrounding geometry beyond the geometry it is applied to. (*See attached image for clarification) Regression: No ...
When an Enumerator blueprint is duplicated in the editor, the names of the Enumerators are reverted back to "New Enumeration #" rather than duplicating the preexisting names. REGRESSION: No - Same ...
Crash with Gear VR when using splash screen. The app appears to crash when trying to call the splash screen. ...
AGameModeBase::GetGameSessionClass wasn't properly returning the set GameSessionClass. ...
Sequencer Actor details panel lacking parity with Matinee Actor details panel ...
When scaling a SceneCapture2D actor/component any decals there were being rendered within the Render Target disappear. I also noticed that when the SceneCapture2d is set to orthographic, the scale ...
While in the Editor glowing colored lights will appear at the edge of the screen. (see screenshot)This happens randomly after a set amount of time even when Idle.The issue doesn't occur in standalon ...
When getting the resolution scale information from the game user settings the values will change depending if you are in PIR or standalone. This issue will also return different values if you run t ...