When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling. Even with all possibly related values changed in the character defaults, the player wi ...
Delegation issue with copied instances of a Trigger BP that is based off of the StaticMeshActor parent class. If bp Trigger A is placed into the level and then 2 copies are made (B & C), when C i ...
If a user removes elements from an array in an instance of that blueprint in the level and then duplicates the actor (in the level ) containing the array, then the resulting actor will have the orig ...
If a Blueprint struct contains a variable that is an array of another Blueprint struct, data in a datatable based on the first struct will not be correctly filled in for the struct array. If the str ...
When PIE'ing and stopping PIE with Google Resonance in use, the engine crashes after PIE session ended. Crash appears as a result of the Soundfield Submix's Soundfield Encoding Format being set to ...
Constness is not updated in overridden BlueprintImplementableEvents when the native declaration is made non-const. ...
Crash at runtime when rotating a retainer box that contains an image ...
After the value of the Spinbox is edited and committing the edited value, the decimal point will move one place to the right. ...
Adding to Struct causes 'Inappropriate Outermost' warnings to be spammed to the Output Log ...
Following the directions on the wiki for cross compiling on Linux ([Link Removed]) fails when trying to package the project. ...