Ejecting from player in multiplayer PIE results in the wrong world being displayed

UE - Networking - Dec 13, 2024

In [Link Removed], it mentions that only the instance in the editor viewport supports switching to Simulate In Editor when running multiple instances in PIE. However, rather than showing that instan ...

Large snap scaling causes meshes to scale 0

UE - Editor - Workflow Systems - Mar 3, 2016

With a large snap scale just selecting the uniform scaler will make the content scale to 0. It seems like it is far too easy for meshes to accidentally be scaled to 0 with snap scaling. Another exa ...

Changing Static Mesh for a mesh with overridden materials should NOT reset materials

Tools - Feb 1, 2017

Sometime recently, the behavior of changing a static mesh changed. A very common operation is to want to change a mesh, while keeping material override. Here I have a sky mesh, and the material is ...

Cannot specify custom window positions in "windowed mode" for packaged games

Tools - Nov 30, 2017

There is an issue where you cannot specify a specific location for a windowed packaged game when using a command line to open the project, the project will move to that position for a brief moment b ...

Nativizing actor does not destroy component with construction script.

UE - Gameplay - Blueprint Compiler - Nov 19, 2018

Running destroy component with construction script placed on level blueprint does not destroy component when it is nativized. It works correctly with PIE and Not Nativize. Also, if the actor that wa ...

Material Parameter Collection parameters only return default values when drawn to a Render Target

UE - Graphics Features - Mar 27, 2019

Material Parameter Collection parameters only return default values when drawn to a Render Target This does NOT happen when drawing a material using a non-MPC parameter. To test this:Open Actor_BP ...

Final Gather Quality Post Process setting causes severe rendering issues in the Stack-O-Bot project

UE - Graphics Features - Lumen - Feb 24, 2022

When opening the Stack-O-Bot project in 5.0 Preview 1, the project has a rendering issue where bright shimmering lights appear all around the screen. I discovered that this is due to the PostProcess ...

Crash when a nested widget is set to "Force Slow Construction Path"

UE - Editor - UI Systems - May 25, 2018

Does not occur if the root widget also disables the fast path. As a result, the current workaround is to ensure that the fast construction path is also disabled on the parent widget by making sure ...

FBX from DAZ Studio import with errors since 4.7.0

UE - Editor - Content Pipeline - Import and Export - Mar 17, 2015

Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors. [Image Removed] Attached Files: DAZ_Test.fb ...