Upgrading from 4.6 to 4.7 can cause the loss of functionality for blueprints

UE - Gameplay - Blueprint - Mar 8, 2015

When the user clicks PIE the project functions as intended (the mummy rotates to follow the player). However, when the user plays in Standalone the mummy no longer rotates properly. ...

NavMesh does not update properly when "Can Ever Affect Navigation" is toggled

UE - AI - Mar 27, 2015

if I place a mesh with "Can Ever Affect Navigation" set to true, then set it to false, it will leave the NavMesh with a bugged "hole" that AI does not path around correctly (causing the "Blocked" er ...

Default Data Wire Thickness in the Editor Preferences only affects Single Value data wires. Containers (Array, Set, Map) line thickness are wrongly tied to Default Execution Wire Thickness.

UE - Gameplay - Blueprint Editor - Aug 19, 2024

Changing the "Editor Preferences > Content Editors > Graph Editors > Tracing > Default Data Wire Thickness" value in the "Editor Preferences" only affects single value data wires. Containers (Array, ...

Converted 4.7.2 project crashes on open after successful recompile

UE - Gameplay - Blueprint - Mar 13, 2015

User's Project is crashing since converting to 4.7.2. I have attached the project itself below, but after conversations with the user and seeing pieces of the project, this issue may be related to ...

Window Size does not Change to iPhone 6 presets when in Standalone Game or Mobile Preview (PIE)

Tools - Apr 12, 2016

You cannot adjust the Window size to the iPhone 6 or iPhone 6 + preset Common Window Sizes in the Editor Preferences. Regression: this did not occur in UE 4.10 NOTE: This does not occur in New Ed ...

Crash on launch from executable after upgrade from 4.7.3 to 4.7.4 (CachedAssetRegistry.bin corruption).

Tools - Apr 3, 2015

A user is reporting a crash on launch when launching from the executable rather than the Launcher. User did not have the problem in 4.7.3. No logs or additional information was provided beyond this: ...

ARKit portrait image aspect ratio incorrect on iPhone 6s,7, probably all phones.

UE - Platform - XR - Nov 29, 2017

As described in this UDN thread, the iPhone 7 manifests incorrect image aspect ratiohttps://udn.unrealengine.com/questions/403841/ios-arkit-portrait-mode-stretching-on-iphone-7.html [Link Removed] ...

FBX from DAZ Studio import with errors since 4.7.0

UE - Editor - Content Pipeline - Import and Export - Mar 17, 2015

Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors. [Image Removed] Attached Files: DAZ_Test.fb ...

4.6 Delegate error in Blueprints

UE - Gameplay - Blueprint - Dec 12, 2014

When looking into the bd_hud_scoring and bd_rules_maze blueprints in the users project (Provided below), there are nodes that are throwing errors. If you press compile, the errors go away and the co ...

Nav Modifier Volumes continue to affect navigation when the sublevel is removed

UE - AI - Oct 13, 2016

Nav mesh is still affected by a nav modifier volume when added to a sublevel and then the sub level is removed. Topdown character will not move into the space affected by Nav Modifier volume so not ...