This is a common crash affecting users on Linux. No additional information is available. ...
This is a common crash affecting users on Mac and Windows. User Descriptionsremoving empty execution pins from sequence node Source Context 3952 void FBlueprintEditor::OnRemoveExecution ...
This is a common crash affecting users in 4.16. Users have not provided additional information. Source Context// Set the parent index, ifthis export represents a UStruct-derived object 4589 ...
UNetDriver::DestroyedStartupOrDormantActors maintains a list of deleted startup (and dormant) actors. This is used to notify clients that have joined the server of Actors that need to be destroyed ...
When calling ReshapeWindow, aspect ratio is determined by dividing the new width by the new height. We could prevent a potential crash here by validating these numbers before performing the division ...
This is a common Mac crash User DescriptionsEnabling Volumetric Translucent Shadow for an object with Translucent Material and Forward Shading always crashes on MacOS Sierra , Unreal 4.13 Callstac ...
Static meshes exported from the engine have more vertices when imported back into the engine. Occurs on? 4.13 - 3172292 - YES 4.16 - 3466753 - YES 4.17 - CL3512142 - YES ...
This is a longstanding crash that occurs with low frequency, but has affected over 200 users. One user describes that this occurred while packaging a project, although other users have not provided ...
This is a common crash on Mac that has occurred since at least 4.12.5. It seems to occur during converting textures while cooking for Android. Callstack from LogLogCook:Display: Cooking /Engine/En ...
The LoadAsset node in blueprints appears to cause deterministic cooking errors for map files when used in the map's level blueprint. It quite possibly also causes problems when used in regular blue ...