Client has slight jitter when placed on a slow moving object ...
Making changes to a sprite asset by double clicking in the Sprite while using "Edit Source Region" does not cause the asset to dirty. ...
If you create an Actor with Construction Script logic and create a child based on that Actor the Parent Construction Script is being executed even after disconnecting the node. ...
GameplayTagContainer does not diff properly. ...
If you use an object to be spawned in one shot in another shot, re-opening the level will lose reference in that shot. ...
Additive Composite Mode is not behaving as expected in 4.19 User reports that Composite mode is also affected. ...
When using a windows scaling (such as with 4k monitors) the New editor windows position is not retained between play sessions. The window is always centered. This does not occur if windows scaling i ...
When using the Set Replicate Movement node inside of a character blueprint. The only node available requires the target to be a character. This applies to different types of references such as a gen ...
A crash occurs when switching back and forth between levels when using seamless travel. This happens if a multicast was called and if it contains a member variable. ...