Whenever creating the EditorUtilityWidget asset with EditorTutorial as the parent class, the packaging will fail. If the tutorial is not launched the package will succeed. But launched, it will fail ...
The ListView widget currently depends on the UWorld's timer manager to fire an event indicating new entries have been generated (see UListViewBase::FinishGeneratingEntry). This can become a problem ...
The panning in the Tap Delay Submix Effect does not always match its assigned Pan in Degrees value. Specifically, the left and right side appear to be reversed on Stereo setups. In addition, in 5.1 ...
In CascadeToNiagaraConverter.py # copy the emitter enabled state. enabled = ue_fx_utils.get_lod_level_is_enabled(cascade_emitter_lod) niagara_emitter_context.set_enabled(enabled) It stores the ...
For reference, it was fine in 4.24 In particular, jittering is severe when the camera is moving. GaussianHalfRes has been removed in CL 14036168, which is likely to cause degradation issues if int ...
If a user import a lot of animation in one fbx, the logic that compute the automatic framerate can diverge and hit a very high value. The maximum sample rate is 1920Hz which is very high,. The user ...
The tangent of the blendshape curve seam to have the wrong scale (but correct direction) from this UDN. https://udn.unrealengine.com/s/question/0D54z000079J03OCAS/skip-compressing-anims-and-buildin ...
Right now only native subobjects are displayed in the details panel with meta = (ShowInnerProperties) is set. Child Actor Components are an example of this, where if the child actor you have added h ...
Deleting the first instanced subobject entry from a default value for a map or set variable can result in accessing an incorrect subobject for the element's value during reinstancing, which can then ...