There are a few issues a licensee has found with the skeletal mesh merge operation. See the UDN for more details and the proposed fixes. Note, the issue with the cloth merge is already logged in a ...
Blueprints based on a const class will continue to be BPTYPE_Const after being reparented to a non const class. ...
An array of a structure that has been modified without the array's blueprint being complied results in the values of the array element being reset. Compiling each blueprint that has the array of str ...
This issue seems to occur if and only if viewing the value in the details panel. Following the above repro steps without looking at the value in the details panel, and then clicking the asset to ins ...
This issue occurs when using the Landscape Streaming Proxy. ...
Renaming a renderer in a parent emitter reverts the name of the renderer in the child emitter. ...
When renaming a folder with empty folders inside of it, the empty folders are removed. This issue is occurring in Perforce //UE5/Main @ CL 15655697 This issue is occurring in Perforce //UE4/Ma ...
It seems that when setting the Max Depenetration Velocity to a non-zero value, you are then unable to set it back to 0. Tested in //UE4/Release-4.25 @ CL 14469661 and this did not occur so marking ...
Physics object from a streamed level does not interact with other physics objects in persistent level. ...