Creating MaterialInstanceDynamic for a moving/crumbled geometry collection component, the rendering position is reset to the initial location

UE - Simulation - Physics - Destruction - Apr 23, 2024

Creating a MID makes the render state dirty and the engine will recreate a new scene proxy without the current attitude. This results in rendering the object in incorrect location. Here is a tempor ...

Reloading string table assets breaks references to strings and logs warnings

UE - Editor - UI Systems - Localization - Apr 22, 2024

When using the "Reload" asset action on a String Table asset, any Text variables that reference the string table would break and say "<MISSING STRING TABLE ENTRY>". ...

Enabling SunPosition engine plugin causes a missing file warning in a packaged build

UE - Editor - Content Pipeline - Apr 18, 2024

Licensee noted that editor-only code from the Sun Position Calculator engine plugin was causing a warning in packaged builds. A similar issue was reported for 4.22 [Link Removed], but this appears t ...

[Substrate] Workaround for DXC problem with roll unlooping

UE - Graphics Features - Substrate - Apr 8, 2024

We should get to the bottom of this workaround and revert it eventually.  Reported here: [Link Removed]  ...

Clustering GeometryCollections in sleep state forces them to awake

UE - Simulation - Physics - Mar 27, 2024

The sleep state will be overwritten in ClusterUnionManager::UpdateAllClusterUnionProperties. Clustering using AClusterUnionActor results the same behavior as well. ...

Typing "Lerp" when dragging off of a vector pin results in "Slerp" being the first context menu hit

UE - Gameplay - Blueprint Editor - Mar 21, 2024

[Image Removed] ...

[Audio Modulation]- Modulation of Pitch Destination on a Source Bus with a Parameter Patch affects Volume instead

UE - Audio - Modulation - Mar 20, 2024

Stepping in the inner area updates the Control Bus on the Patch, but the Modulation is applied to the Volume destination instead of Pitch. Reproduction rate: 5/5 This also occurs in //UE5/Release- ...

When the Initial Position of an Animation Asset is entered outside the expected range, the animation gets stucked and does not refresh.

UE - Anim - Runtime - Mar 18, 2024

The animation gets "corrupted" when the Initial Position value has an invaildad value. In this case, this means that the Initial Position value is outside the range of the duration of the Animation. ...

Support compatible skeletons for child montage

UE - Anim - Gameplay - Mar 17, 2024