It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...
The Vertex (Sprite) Color is rendering a higher value than the color picker has set. In 4.7.6 this is consistent for Materials as well, but in 4.8 and 4.9 only the Paper2D elements are rendering at ...
This is a regression from 4.23.1 (CL-9631420). The color picker does not update in realtime anymore when holding down the left-mouse button. Only on mouse-release does it update. This was reported ...
From a Draw Material Triangle you cannot use a Material calling vertex color and the provided Vertex Color Pins to yield color on the HUD drawn triangle. It will always appear White. [Image Remove ...
Opening the color picker window from a color property starts a transaction which doesn't end until the color picker window is closed, causing undo behavior after using the color picker to be incorre ...
If the user changes the tint color of the throbber widget the color of the widget does not appear to change. ...
Setting foreground color for text in a text box does not appear to work. The foreground color of the text does not appear to change when set to something other than the default via blueprints. Not ...
When the background color for the tile map editor is changed it does not change. ...
Users are experiencing an issue where the color picker is opening half or more off screen. This is particular bad for users who only have one monitor. It is most prevalent in a UMG Widget BP, but ...
Opening the Color Picker for some color variables causes them to change each time the color picker is opened. Tested with: Light Color and the Albedo variable on ExponentialHeightFog Does NOT occur ...