The imported metadata is prepend with "FBX." so we can easily know if a metadata was imported or created in the editor. ...
Regression no, the issue was reproduced in Windows //UE5/Release-5.0 CL 20280985 repro rate 3/3 After the user tries reimport mesh with nanite enabled from mesh editor the mesh was reimported with ...
If you import by drag & drop without Import Into Level, the material will be maintained even if you change it. This is because FFbxImporter::ReimportStaticMesh() sets ImportOptions->bImportMaterial ...
Right now when we reimport a staticmesh in python, the given import options are ignored, resulting in the ResetToFbxOnMaterialConflict reimport setting not working. The options given to the ImportA ...
When a re import fail, we currently delete the package which in a reimport case produce a crash later. If a reimport fail we should abort and make sure the asset is not touch and exactly like it wa ...
We need to investigate more what happen during this reimport with the material ID. The asset can also be broken when the DDC get dirty and the asset is rebuild. ...
After importing a mesh without any materials assigned, if you add a material slot and save the material. Reimporting this mesh will cause a crash. The only way to avoid this crash is to import a me ...
When importing an FBX with a unit scale that is different from UE4's unit scale it will import correctly by unchecking Convert Scene Unit and leaving Convert Scene checked. If you reimport the mesh ...
When reimporting a .FBX matinee Actor, the X and Y axis of the animation are interchanged. ...
Reimporting an asset with Morph Targets does not refresh the Morph Target Previewer. Any newly-imported Morph Targets appear to not have been imported. Closing and reopening the Skeletal Mesh Editor ...