FBX re-import: only non fbx metadata should be restored during re-import

UE - Editor - Content Pipeline - Import and Export - Oct 23, 2020

The imported metadata is prepend with "FBX." so we can easily know if a metadata was imported or created in the editor. ...

The Build Nanite property is disabled after reimporting a mesh that has Build Nanite enabled

UE - Editor - Content Pipeline - Import and Export - Jun 23, 2022

Regression no, the issue was reproduced in Windows //UE5/Release-5.0 CL 20280985 repro rate 3/3 After the user tries reimport mesh with nanite enabled from mesh editor the mesh was reimported with ...

Reimporting FBX imported with Import Into Level does not maintain the changed material.

UE - Editor - Content Pipeline - Import and Export - Jul 13, 2022

If you import by drag & drop without Import Into Level, the material will be maintained even if you change it. This is because FFbxImporter::ReimportStaticMesh() sets ImportOptions->bImportMaterial ...

ResetToFbxOnMaterialConflict does not work when reimporting in Python

UE - Editor - Content Pipeline - Import and Export - Apr 22, 2020

Right now when we reimport a staticmesh in python, the given import options are ignored, resulting in the ResetToFbxOnMaterialConflict reimport setting not working. The options given to the ImportA ...

Crash when reimporting staticmesh fail

UE - Editor - Content Pipeline - Import and Export - Feb 12, 2020

When a re import fail, we currently delete the package which in a reimport case produce a crash later. If a reimport fail we should abort and make sure the asset is not touch and exactly like it wa ...

Staticmesh asset sometime mess material ID when reimporting fbx or get rebuild

UE - Editor - Content Pipeline - Import and Export - Jul 9, 2019

We need to investigate more what happen during this reimport with the material ID. The asset can also be broken when the DDC get dirty and the asset is rebuild. ...

Crash After Reimporting Static Mesh With Added Material Slot

Tools - Jan 12, 2017

After importing a mesh without any materials assigned, if you add a material slot and save the material. Reimporting this mesh will cause a crash. The only way to avoid this crash is to import a me ...

Reimport Ignores Convert Scene Unit and Convert Scene Settings

Tools - Nov 16, 2016

When importing an FBX with a unit scale that is different from UE4's unit scale it will import correctly by unchecking Convert Scene Unit and leaving Convert Scene checked. If you reimport the mesh ...

FBX: Camera imports to Matinee with skewed position and rotation

Tools - Jan 21, 2016

When reimporting a .FBX matinee Actor, the X and Y axis of the animation are interchanged. ...

Morph Target Previewer does not refresh during Reimport

Tools - Jun 19, 2018

Reimporting an asset with Morph Targets does not refresh the Morph Target Previewer. Any newly-imported Morph Targets appear to not have been imported. Closing and reopening the Skeletal Mesh Editor ...