Nanite Displacement Bounds Mismatch Causes Floating Terrain Artifacts on Landscape

UE - Rendering - Graphics Features - Nanite - Mar 19, 2026

Summary When Nanite Tessellation (Nanite Displacement) is enabled on a Landscape in UE 5.7.3, scaling the Displacement value via Multiply nodes in the material graph causes floating terrain ghost a ...

AnimNode content is not applied during PIE when s.AsyncLoadingThreadEnabled is enabled

UE - Runtime - Anim BP - Mar 16, 2026

When the following setting is added to DefaultEngine.ini, the AnimNode content is not applied during PIE execution.[/Script/Engine.EditorStreamingSettings] s.AsyncLoadingThreadEnabled=True If the A ...

NDC Sorting Incorrect

UE - Niagara - Mar 12, 2026

Using the new NDC BP nodes in 5.7 causes sorting to break; one system, regardless of world placement, is always drawn over the other. Even when the viewpoint puts the dominant system in the foregrou ...

Distance Field Ambient Occlusion artifacts when using dynamic resolution

UE - Rendering - Graphics Features - Mar 12, 2026

Distance Field Ambient Occlusion produces artifacts when using Dynamic Resolution at lower framerates. ...

Material expression "FloatToUInt" can trigger a check() when input is invalid

UE - Rendering - Architecture - Materials - Mar 11, 2026

When a "Float to UInt" Expression is used in a Material Graph with a valid direct input connection that fails to evaluate, function UMaterialExpressionFloatToUInt::Compile() does not catch the input ...

Rare crash when changing scalability settings rapidly

UE - Rendering - Architecture - RHI - Mar 10, 2026

It seems like the code in RefreshSamplerStatesCallback() can overlap with FillUniformBuffer when it mutates the Wrap_WorldGroupSettings and Clamp_WorldGroupSettings FSharedSamplerState objects. Addi ...

Nanite culling breaks on scaled object with displacement when camera enters displacement area

UE - Rendering - Graphics Features - Nanite - Mar 9, 2026

Nanite tessellation, only supports calculating displacement in local space and everything gets scaled with the object scale, which is often undesirable. If the camera enters inside the area allocate ...

Clicking on the timeline to move the playhead of the Persona animation viewer does not move the playhead.

UE - Runtime - Animation - Mar 6, 2026

Scrubbing is the only way to move the playhead. ...