The Tile Map grid is consistently visible when playing and viewed through Orthographic camera. The user reporting the issue noted some observations which I can also confirm are occurring in both en ...
Niagara sprite particles incorrectly face with Orthographic camera when "Velocity aligned" is set for its camera alignment. [Link Removed] seems to be the same issue but with Cascade. Found in 4.1 ...
This problem does not seem to occur during game play. ...
Box selection in orthographic view ports with nothing previously selected will select BSP brushes even when you are not passing over edges or vertices. The current expected behavior is that it would ...
When viewing Translucent Sprites or Unlit Translucent assets while in Lit viewmode, the viewport grid always draws on top of the object(s). ...
Switching through a non-perspective view disables the OCIO color transformation until perspective is re-selected. (There is also a related Slate-Editor issue where the visible viewport label doesn't ...
The new SceneCapture2d feature 'SceneDepth in R' is not rendering the scenes depth in both Perspective and Orthographic projections as expected. The user originally mentioned he was using Orthograp ...
When moving Sockets around in Orthographic View with Snap to Grid enabled, Sockets snap to the Position Grid Snap value when moved along the Grid. In Perspective View this is not the case and moving ...
When using the restore button to obtain orthographic views of the scene the output log spits out several errors:LogRenderer:Error: No Color LUT texture to sample: output will be invalid. LogRendere ...