Moveable/Stationary Point Lights do not render in Orthographic View

UE - Graphics Features - Aug 25, 2016

When using an orthographic camera all point lights set to movable or stationary stop rendering while playing in the editor. This is also broken in standalone game. Note I've attached the project f ...

Billboards not displaying in PIE or Standalone game with Orthographic Camera

UE - Graphics Features - Mar 24, 2015

When placing a billboard in a level (via a blueprint) with an orthographic camera, the billboard will not be rendered unless a significant distance in front of camera, comparing 4.61 project with th ...

Tile Grid persistently visible with Tile Map when viewed through Orthographic Camera

UE - Gameplay - Paper2D - Aug 27, 2015

The Tile Map grid is consistently visible when playing and viewed through Orthographic camera. The user reporting the issue noted some observations which I can also confirm are occurring in both en ...

Niagara Sprite Particles Incorrect Facing with Orthographic Camera When "Velocity aligned" is Set

UE - Niagara - Aug 2, 2018

Niagara sprite particles incorrectly face with Orthographic camera when "Velocity aligned" is set for its camera alignment. [Link Removed] seems to be the same issue but with Cascade. Found in 4.1 ...

Couldn't switch cameras when Orthographic camera is set with sequencer

UE - Anim - Sequencer - Oct 1, 2018

This problem does not seem to occur during game play. ...

Box selection in orthographic view ports with nothing previously selected will select BSP brushes even when you are not passing over edges or vertices

Tools - Feb 13, 2015

Box selection in orthographic view ports with nothing previously selected will select BSP brushes even when you are not passing over edges or vertices. The current expected behavior is that it would ...

Gridlines Draw On Top of any sprite or mesh with a Translucent material in an orthographic viewport

UE - Graphics Features - Jul 10, 2017

When viewing Translucent Sprites or Unlit Translucent assets while in Lit viewmode, the viewport grid always draws on top of the object(s). ...

Orthographic Rendering - Lumen Reflection Artefacts

UE - Rendering Architecture - Apr 28, 2023

OCIO: orthographic viewport perspectives disable color transform

UE - Virtual Production - Rendering - Color - Apr 6, 2023

Switching through a non-perspective view disables the OCIO color transformation until perspective is re-selected. (There is also a related Slate-Editor issue where the visible viewport label doesn't ...

SceneCapture2D Actor using SceneDepth in R not Working as Expected

UE - Graphics Features - Oct 14, 2016

The new SceneCapture2d feature 'SceneDepth in R' is not rendering the scenes depth in both Perspective and Orthographic projections as expected. The user originally mentioned he was using Orthograp ...