Getting Fullscreen or Windowed Resolutions doesn't fully execute on Linux

UE - Rendering Architecture - RHI - Oct 28, 2019

When using "Get Supported Fullscreen Resolutions" on UE when built with Vulkan, no values are printed out. This is an issue with any platform that builds UE with -vulkan, not just Linux.  In Engine ...

Biquad Filter is incorrect when bandpass is 1.0

UE - Audio - Signal Processing - Aug 20, 2024

The bandwidth on the biquad loepass filter is cutting frequencies well below 20kHz when the bandwidth is 1.0. Slack convo: [Link Removed] Visualization:[Image Removed] ...

Gameplay Debugger does not currently support basic input chords

UE - Gameplay - Input - May 21, 2024

A note from the user, seems like they have a fix for this already I've changed the type of UGameplayDebuggerConfig::ActivationKey to FInputChord and with ony small changes to surrounding code it ...

[Feature Request] Support force feedback on iOS and tvOS Gamepads

UE - Platform - Mobile - May 18, 2021

Unreal Engine should support haptics on gamepads on iOS and tvOS [Link Removed] [Link Removed]  ...

5.5.4 - Morph targets 1 frame offset

UE - Editor - Content Pipeline - Import and Export - Feb 17, 2025

Morph targets work! Yay! But found another issue. Basically import an fbx with multiple animated morph targets applied to it. The morph change shape over 1 frame and for some reason in 5.5.4, there' ...

Shader Complexity shows checkerboard screen in Android ES 3.1 render

UE - Platform - Mobile - May 10, 2022

Changing the view mode to Shader Complexity while in Android ES 3.1 preview render will show a black and grey checkerboard in the viewport.  This does not happen in UE 4.27 ...

Add support for referencing non-spatially loaded actors without clustering them together.

UE - World Creation - Worldbuilding Tools - Mar 23, 2023

The engine doesn't allow cross-level references as it assumes a referenced object is immediately available which we guarantee by placing any reference clusters into the same cells. This means the be ...

Cooked materials and material instances size have doubled when upgrading from 5.1.0 to 5.2.0

UE - Rendering Architecture - Materials - Jul 18, 2023

UDN: [Link Removed] A UDN customer has observed that their cooked materials have doubled in asset size going from 5.1 to 5.2. We need to investigate this is only a local issue on their side and no ...

Getting Vector Parameter Values from a Dynamic Material Instance with 1 or more vector parameters returns an empty array

UE - Rendering Architecture - Materials - Jan 3, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 The array for Vector Parameters isn't getting populated when called from a Dynamic Material Instance. ...

1 frame flickering when creating UMG using Textblock, ScaleBox and Overlay

UE - Editor - UI Systems - Slate - Dec 15, 2021

As a report of a similar issue, changing the text to right-aligned causes a similar issue. This issue seems to have been occur by a change in CL7540157. It also seems to be improved by adding the p ...