This is being seen in the wild... can release a temporary fix until 4.26 when we can change the headers and fix it for real. ...
Also occurs in 4.16 Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...
There is a slight delay when clicking between two different UMG buttons on Mac. Tested on OSX 10.10.1. There also appears to be a flicker on the Menu Bar. ...
The Left side of the test map works in 4.16 and Main so marking this as a regression. Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...
This behavior has changed from UE4 to UE5 due to a fix to an unrelated bug ([Link Removed]). Reintroduce the old behavior without causing a regression that reintroduces Ben's fixed bug. ...
Aligning comment boxes does not move the nodes within them. Reproduced in 4.10.0 binary and Main (CL# 2765781). Not a regression: Blueprint node alignment was not available prior to 4.10. ...
It is expected that cooking, including COTF, will fix-up all string asset references. There were a few reasons this wasn't happening, but we should get these fixes into 4.15 as the impact was worst ...
This happens with just about any option in any tab. QA confirmed it also happens in the Material tab. Regression: Yes - does not occur in //UE5/Release-5.4 @ CL34507850 - Binary Repro Rate: 10/10 ...
Suggested fix is to relocate the Super::PreExit() call to the end of UGameEngine::PreExit() so that level streaming can be safely flushed before the MID cache is cleaned up. ...
"MacBook pro 13 2015 with yosemite 10.10.3 just crashed after launching ue4." The problem is that the recently introduced calls to IsRHIDeviceNVIDIA occur before the Mac code sets the GRHIVendorID ...