This is occurring on device 2888_KindleFireHD8.9" This is a regression from 4.14 ...
We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...
The 'Random Pitch Angle' setting within the Foliage instance settings are being overridden or ignored when 'Collision with World' is also enabled. This occurs in the binary releases of 4.12.5, 4.13 ...
When the following settings are changed in a Timeline in a Blueprint, the blueprint is not dirtied, meaning that the changes won't be compiled or saved upon playing or using Save All. Length Use La ...
Line Height Percentage causes highlighting for text to be offset. The text appears to be moved (as expected), however when highlighting the highlight does not completely cover the text. ...
There is a spelling error in the details panel of Rotate to Face BB Entry node in Behavior Trees. The error is in the tooltip for the Precision property. ...
Editor preferences do not save for data pin style. The values are reset every time the editor is restarted ...
A Spawnable actor gets "SequencerActor" tag on spawn, but this tag addition does not seem to check already assigned tag(s). So the actor can receive SequencerActor tags multiple times. ...
The presence of a colon ':' character in the category string of a UPROPERTY will cause iterative cooking to generate the following error:Found unparsable ini setting Windows.EditorPerProjectUserSett ...
https://answers.unrealengine.com/questions/546793/using-other-dof-methods-in-sequencer.html ...