Compile 'Note' on BP Interface events. It happens in actor BPs and also BP Widgets. A similar issue was fixed back in 4.11 with Custom Events. Could be related? https://jira.it.epicgames.net/brows ...
After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately. ...
Since the last engine merge in FN Main, any mesh that silhouettes against DOF will produce a bright, halo like effect on the outside edge. The further away the background is from the silhouetted mes ...
Objects set to "us as occluder" will create dark artifacts from certain view angles. For this to occur "DBuffer Decals" need to be enabled in the project settings. The licensee has noted that addi ...
A user has reported that, due to a change that was made back before 4.12, SSL certificates for HTTPS are not verified correctly when building on Windows. This is due to the change requiring a bundle ...
Once you add two postprocess volumes (one to the persistent level and one to a sublevel) then add a blendable element to each, and then try to select both a crash will occur. ...
Dynamic Nav Mesh rebuilds incorrectly on World Origin Shift. It must be rebuilding (physics objects, etc) while the origin shift is taking place; then the nav mesh will rebuild at different heights ...
Noticing that the last frame of a sequence does not render out properly. ...
AreaID always seems to be empty during the first PIE session after hot-reloading. Only able to test in Dev-Framework CL# 3221683 due to the licensee's project being created in 4.15 and not being b ...
Web browser widget causes app to crash when packaging for Distribution on Android. The web page is not pulled up and the app crashes ...