Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid

UE - Gameplay - Blueprint - Feb 7, 2015

Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid. Reproduced in Main //depot/UE4/Promotable-CL-2434822 ...

UMG Throbber is not showing in project when using 'Set Number of Pieces' node off of Event tick

UE - Editor - UI Systems - Apr 22, 2015

If you add a throbber to a UMG Blueprint and use the Graph of the Blueprint to change the 'Set Number of Pieces' and use 'Event Tick' to tick the widget, the throbber widget will not appear on scree ...

Renaming Blackboard Key Not Updating Behavior Tree References

UE - AI - May 17, 2016

When renaming a blackboard key using the Entry Name box in the key's details panel, the names of the references in the behavior tree are not updated automatically. This is inconsistent behavior be ...

Replacing Selected Actors does not replace all references.

Tools - Oct 21, 2015

When using the "Replace Selected Actors with" feature in the editor, references to the replaced actor are not updated to reference the new actor (where valid). They will appear to be replaced until ...

Physics Constraints have unexpected behavior when used on nested static mesh components

UE - Simulation - Physics - Jul 5, 2017

Physics Constraints have unexpected behavior when used on nested static mesh components. Simulating inside of the blueprint has a similar effect to what is expected but when the BP is added to the l ...

Crash upon taking a screenshot on Gear VR

UE - Platform - XR - Jul 13, 2017

Using the shot console command or the RequestScreenshot function to take a screenshot in Gear VR causes the app to crash. This was tested on Android-19, ETC-1 configuration, with both Developer Mode ...

Fix delegate problems with Blueprints

UE - Foundation - Core - Feb 18, 2015

https://udn.unrealengine.com/questions/236428/bug-blueprints-executing-zombie-code.html Blueprint MyCharacter is based on native class CodeFirstPersonCharacter. CodeFirstPersonCharacter has compone ...

'Get Tangent at Distance Along Spline' returns incorrect values compared to 'Get Location and Tangent at Spline Point'

Tools - Jul 18, 2018

The "Get Tangent at Distance Along Spline" node returns incorrect tangent values compared to "Get Location and Tangent at Spline Point", where the spline point is at the same distance along the path ...

Crash when opening Open World map in editor with -d3d11 -d3ddebug

UE - Graphics Features - Jan 10, 2023

It seems to output an error message like the following. D3D11 ERROR: ID3D11DeviceContext::Dispatch: The Shader Resource View in slot 2 of the Compute Shader unit was not created with the D3D11_BUFF ...