Landscape BP Brushes in WP map causes changelist validation to fail

UE - Graphics Tools - Terrain - Landscape - May 13, 2022

Using a Landscape BP brush in a WP map causes SCC validation to fail: [2022.05.13-09.04.47:880][473]SourceControl: Error: Changelist validation failed! [2022.05.13-09.04.47:881][473]SourceControl: ...

[MetaSounds][Sequencer] - Inputs don't update or clear unless the Audio Track is deleted and readded

UE - Audio - MetaSounds - May 13, 2022

Inputs in Sequencer don't update when a MetaSound is changed or if the Sound on an audio track is changed to a different asset. The Inputs cannot be added or removed manually. This leads to the user ...

Unreal Insights does not recognize Android if connecting with USB cable

UE - Foundation - Insights - May 13, 2022

Unreal Insights doesn't recognize USB-connected Android in UE5, even with the same flow as UE4.27. By the way, I checked UECommandLine.txt, but I didn't find any issue. It may be related to the nee ...

Invalid Operand "WorldPartition" when calling FAutomationEditorCommonUtils::CreateNewMap();

UE - World Creation - Worldbuilding Tools - World Partition - May 13, 2022

LogAutomationController: Error: LogEditCondition: WorldSettings - EditCondition attempted to use an invalid operand "WorldPartition". ...

Data Validation Is Not Detecting References Correctly in Third Person Template When Assets Are Migrated

UE - Editor - May 12, 2022

Occurs 5/5 times Data Validation is not detecting soft references correctly in the TPS template.  Regression does occur as tested in //UE4/Release-4.27 @ CL 1831986 EGL Live. ...

Engine crashes when building GPU Lightmass in large scenes

UE - Graphics Features - May 12, 2022

Engine crashes when building GPU lightmass in larger scenes. This does not occur on smaller maps like the Unreal Engine Templates. I was able to reproduce this issue in CitySamples SmallCity map. T ...

Migrate away from deprecated JCenter

UE - Platform - Mobile - May 12, 2022

Since JCenter is already obsolete, we will get an error when we try to use JCenter( e.g.  project using Facebook SDK for Android). This issue can be solved by adding mavenCentral() to the repositor ...

Render Target shows checkerboard when attached to SceneCapture2D

UE - Graphics Features - May 12, 2022

When attaching a Render Target to SceneCapture2D the user is shown a checkerboard instead of the capture. The sample image shows the capture but not when it's opened.  This also occurs in UE 4.27 ...

Generate all Bodies on Selected Bones Does Not Generate Single Convex Hulls Uniformly

UE - Simulation - Physics - May 12, 2022

Occurs 5/5 Times Regression does not occur in //UE4/Release-4.27.2 @ CL 18319896 When 'Generating All Bodies' on a bone the single convex hull does not generate uniformly.  ...

IVideoRecordingSystem::EnableRecording call on Windows shifts viewport drawing position

UE - Media Framework - May 12, 2022

The viewport is shifted by the IVideoRecordingSystem::SetRecording call. This problem occurs in play standalone mode and packaged build running as window mode. (not occur in fullscreen mode) The vie ...