Standalone window goes behind other windows when using a combination of Set fullscreen mode and Apply Resolution settings ...
Using a struct containing an instanced object property as the value for a TMap results in a crash if a Blueprint of the class containing the TMap is subclassed and the child Blueprint is opened the ...
In an Actor Blueprint, in the Skeletal Mesh Component's detail panel, the "Anim to Play" window is too narrow and only shows a small portion of the selected animation name. (See attached image.) Re ...
When making changes to Editor Preferences or Project Settings on Linux, a warning message appears that the ini file is not writeable, however the changes are still recognized/saved. This warning me ...
When attaching an Actor during its BeginPlay, using SnapToTarget (when that location is not already matched up to the parent) creates an offset on the client. ...
Decals seem to not render correctly while MSAA is enabled and in a mobile ES2 preview. ...
When a custom data asset class have a FRuntimeCurveLinearColor defined variable, the curve name in the editor shows as "None" and cannot be edited. Regression: No - same behavior exists in 4.14.3 B ...
Crash at runtime when rotating a retainer box that contains an image ...
A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...
Setting Simulate Physics on a non-root component in a replicated actor is causing the static mesh component to be offset on the client. ...