[CrashReport] TOctree<TVolumeLightingSample<3>,FLightVolumeOctreeSemantics>::TConstElementBoxIterator<TInlineAllocator<99,FDefaultAllocator> >

UE - Graphics Features - Oct 5, 2017

This Jira is a continuation of [Link Removed]. This is the same callstack which users are submitting, however the other Jira eventually got specific repro steps which were verified fixed in 4.17.0. ...

Dragging a BP variable into a category can produce inconsistent results

UE - Gameplay - Blueprint Editor - Jan 18, 2019

The drag-onto-category operation is assigning the prettified category name, not the actual category name, resulting in variables that are not actually in the same category, even though they appear t ...

naming box collision in player character renames overlap begin event in actor calling player character

UE - Gameplay - Blueprint - Jan 28, 2016

naming box collision in player character renames overlap begin event in actor calling player character ...

[CrashReport] UE4Editor_PropertyEditor!SPropertyEditorAsset::GetObjectPropertyClass() [spropertyeditorasset.cpp:966]

Tools - Nov 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Class != NULL [Link Removed] [Line: 965] Source Context: 95 ...

[CrashReport] UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [slateapplication.cpp:5195]

UE - Editor - UI Systems - Slate - Jun 28, 2017

This is a longstanding crash that occurs with low frequency, but has affected over 200 users. One user describes that this occurred while packaging a project, although other users have not provided ...

BP - Class default value is temporary reset after parent c++ class compile.

UE - Foundation - Cpp Tools - Hot Reload - Nov 21, 2017

class default value after c++ class compile will temporary initialized. It will be restored when opening the project again. ...

Capsule Shadows Not Visible When Using Movable Skylight With Bright Lower Hemisphere Color and Indirect Lighting Cache

UE - Graphics Features - May 9, 2018

I have managed to reproduce this issue in 4.18.3 and 4.19.2. In order to make the Capsule Shadow disappear:Indirect Lighting Cache must be used (Volumetric Lightmap works)Skylight must be set to 'M ...

[CrashReport] Assertion failed: !PinRef->bWasTrashed - UEdGraphPin::SerializePin()

UE - Gameplay - Blueprint - Sep 8, 2017

This is a common and longstanding crash that has affected more than 200 users since at least 4.15. This crashGroup was previously associated with [Link Removed], but that specific repro case has be ...

Unable to open editor after updating to latest AMD driver

UE - Graphics Features - Oct 30, 2017

After updating to Radeon Software 17.10.3 I can no longer open the editor. This has been seen on both a R9 390X and a R9 290. If I use AMD's Auto-detect software it's recommended version is 17.7.2 ...

Image widget does not scale the inner borders correctly

UE - Editor - UI Systems - Oct 24, 2014

When Scaling in and out in the UMG blueprints with an image applied to an image widget that is set to border as it's "Draw as" selection the image does not scale correctly. EDIT: The UI should prev ...