Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus

Tools - Sep 26, 2015

Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus. Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2707185) ...

Pressing f11 while playing in editor new window fullscreens the viewport in the editor

Tools - Sep 25, 2015

Pressing F11 (in attempts to fullscreen) while playing in editor - new window causes the viewport in the editor itself to full screen as opposed to the new window that's created. expectation is 1 o ...

OnDestroyed event does fire off when using a reference variable to another actor that was applied at runtime

UE - Gameplay - Blueprint - Sep 25, 2015

An actor has a print string that fires off when an actor that it has a reference to is destroyed. This works fine if the actor is in the scene before the game starts. However, if the referenced acto ...

Lock Icon vanishes if details panel is shrunk

Tools - Sep 24, 2015

If the width of the details panel is reduced, the lock icon next to the name of the selected actor will disappear off screen. ...

Tessellation has noticeable difference between adding a Static Mesh and Painting with Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Sep 24, 2015

Adding a static mesh to a scene has different tessellation than when painting the same mesh with the foliage brush. ...

Double-Clicking a Camera in the World Outliner Causes it to Rotate to Face the Direction in the Viewport

Tools - Sep 24, 2015

Double-clicking on a camera, which normally takes you to its location, also rotates the camera so that it faces whatever direction you were facing in the viewport prior to clicking on the actor in t ...

Mesh emitters are not obeying changes to r.DetailMode

UE - Niagara - Sep 23, 2015

Emitter modules that are set to the "High" detail mode are removed when changing the engine scalability settings to "low", but not replaced when setting them back to "Epic." The emitter is updated c ...

Renaming a struct variable with special characters shows no warning

UE - Gameplay - Blueprint - Sep 23, 2015

When you go to rename a struct variable, there are no warnings that indicate that you cannot use special characters, but they are immediately deleted if you try to use them in the variable name. F ...

The Color for the "Set Color and Opacity" node doesn't work when using the color wheel

UE - Editor - UI Systems - Sep 23, 2015

The "Set Color and Opacity" node has a little black box that can be clicked to bring up the color wheel to set the desired color. The color wheel does not work unless the user uses the color spectru ...

Engine Crashing with AMD R9 2 and 3 Series Cards

UE - Graphics Features - Sep 23, 2015

Multiple users are reporting crashes in the Engine when using an AMD R9 380 and 390 series cards. There was a request to have these cards added to compat lab for testing, but have not heard any upd ...