Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus. Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2707185) ...
Pressing F11 (in attempts to fullscreen) while playing in editor - new window causes the viewport in the editor itself to full screen as opposed to the new window that's created. expectation is 1 o ...
An actor has a print string that fires off when an actor that it has a reference to is destroyed. This works fine if the actor is in the scene before the game starts. However, if the referenced acto ...
If the width of the details panel is reduced, the lock icon next to the name of the selected actor will disappear off screen. ...
Adding a static mesh to a scene has different tessellation than when painting the same mesh with the foliage brush. ...
Double-clicking on a camera, which normally takes you to its location, also rotates the camera so that it faces whatever direction you were facing in the viewport prior to clicking on the actor in t ...
Emitter modules that are set to the "High" detail mode are removed when changing the engine scalability settings to "low", but not replaced when setting them back to "Epic." The emitter is updated c ...
When you go to rename a struct variable, there are no warnings that indicate that you cannot use special characters, but they are immediately deleted if you try to use them in the variable name. F ...
The "Set Color and Opacity" node has a little black box that can be clicked to bring up the color wheel to set the desired color. The color wheel does not work unless the user uses the color spectru ...
Multiple users are reporting crashes in the Engine when using an AMD R9 380 and 390 series cards. There was a request to have these cards added to compat lab for testing, but have not heard any upd ...