"ERR: Transient text cannot be serialized" after converting to 4.8

UE - Foundation - Core - Jul 3, 2015

"ERR: Transient text cannot be serialized" after converting to 4.8. Many users are seeing them in the logs. Example Project: [Link Removed] ...

Eye Adaptation post process volumes make the viewport extremely bright

UE - Graphics Features - Jan 3, 2017

In 4.14 when entering the volume the screen brightens which is expected. The problem is that in 4.15 it brightens more. So much so that some static meshes are rendered almost completely white. I ...

HISM: Calling UpdateInstanceTransform with a transform only containing rotation or scale would not update the transform at runtime or cooked

UE - World Creation - Worldbuilding Tools - Foliage - Aug 29, 2018

Calling UpdateInstanceTransform on a HISMC with a transform only containing rotation or scale would not update the transform at runtime or cooked. ...

Some .tmi files from previous versions cannot be used in TM2025.2

TM - Core - Sep 30, 2025

Some .tmi files appear, while others don’t.The customer mainly uses Blender and SketchUp.On the customer side, even the TM asset “Metal workout desk DCL” has the same issue.On my (Syuya Mukai) side, I ...

Spline Mesh With Negative Start and End Scale Has Broken Lightmap

Tools - Apr 25, 2017

When you have a negative start and end Scale for a spline mesh the resulting lightmap that gets baked for the mesh will be incorrect. ...

Menus flash when being opened with application scale adjusted

UE - Editor - UI Systems - Slate - Jun 1, 2021

When application scale is adjusted the menu bar menus will flash when they are opened. This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 This issue is NOT  occurring in // ...

Datasmith Tessellation does not work as operator in the visual dataprep

UE - Editor - Content Pipeline - Visual Dataprep - Aug 18, 2021

Attempting to add or alter custom functions in character blueprint crashes editor upon compile

OLD - Anim - Aug 27, 2015

Editor crashes when adding or adjusting functions within character blueprint. Frequency: 5/5 Crashreporter: N/A Note: Does not reproduce on a new character blueprint, this seems limited to a cha ...

Adding variables to components reports incorrect owner

UE - Gameplay - Aug 26, 2015

Components that have variables added to them cause the component to register the wrong blueprint owner. ...