When you reimport a texture that has an alpha by Importing and then overwriting the previous texture, all versions of that texture in any material or in the level complete disappear until you compil ...
Hierarchical LOD meshes are not frustum/occlusion culled ...
Camera cut warmup does not take into account the shot's camera cut track when rendering from the master sequence. Rendering the shot alone will, however. ...
On higher-density Landscapes, Landscape Splines can lead to patterned artifacts in the geometry normals. Also tested on //UE/Release-5.6, CL:45232827 ...
If you set up a default Sprite in an Actor BP and in the construction script set the sprite to an Editable Sprite Variable, in order for the new sprite to show up mobility of Sprite and BP must be M ...
Animation Sequences with negative Rate Scales do not play outside of using them in Animation Blueprints...unless they are looping. UPDATE: A negative rate scale value also breaks Anim Montages. ht ...
Adjusting play speed for animation causes notifies to trigger multiple times. Creates a stuttering effect. ...
The dynamic translucency resolution and other dynamic resolution values were tied to the primary dynamic resolution and never updated for each type of dynamic resolution. The scaling resolution fra ...
Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid. Reproduced in Main //depot/UE4/Promotable-CL-2434822 ...
When using MS-IME as Japanese input method, scrolling out the text field out side the view causes bIsComposing to be set false - this state causes instability of the editor. Crash happened with Win ...