Custom Depth Stencil Pass does not function on Mac

UE - Graphics Features - Sep 11, 2015

The Custom Depth Stencil Pass when enabled in the Editor will not show any information in the Buffer Visualization on a Mac ...

Opening Particle System in Debug Mode will crash Editor

UE - Graphics Features - Sep 11, 2015

Running a Project in Debug Mode and attempting to open a Particle System using a DepthFade node in Material will crash the Editor with the message listed in Callstack ...

Torque curve makes no difference on vehicle movement

UE - Gameplay - Blueprint - Sep 11, 2015

When changing the Torque Curve in a Wheeled Vehicle's Vehicle Movement Component, the values set don't affect the torque of the vehicle. ...

SelectActorsUsingThisAsset doesn't select actors that are referenced by an array and using a Scene component as root

Tools - Sep 11, 2015

SelectActorsUsingThisAsset doesn't select actors that are referenced by an array and using a Scene component as root User Description: I have a BP with editable actor references array. Recently I ...

Component Transform does not reset when used to replace the default scene root

UE - Gameplay - Blueprint - Sep 11, 2015

After adding a capsule component to a new actor blueprint and then transforming it, if the user replaces the default scene root with the capsule then the capsule's transform properties do not reset. ...

A Function input's type is set as Wildcard by default if a Macro with a Wildcard input is created before the Function

UE - Gameplay - Blueprint - Sep 11, 2015

A Function input's type is set as Wildcard by default if a Macro with a Wildcard input is created before the Function. Compiling will fail with an error. Reproduced in 4.8.3 binary, 4.9.0 binary, a ...

Native interface events are not callable by default, which differs from native interface *function* implementations.

UE - Gameplay - Blueprint - Sep 11, 2015

Since we implicitly create new function graphs for non-event functions when an interface is implemented, that code path marks the function as callable by default. In other words it's not required to ...

Start Up Movies Require Click when Finished to Open Level

Tools - Sep 11, 2015

After a Start Up movie has completed playing, the initial default map will not load until the user clicks the mouse. The option to 'Wait for Movies to Complete' is checked which will force the user ...

A pawn with collision set to overlap does not spawn inside a blocking volume with collision set to block.

UE - Gameplay - Sep 10, 2015

When attempting to spawn a pawn (with collision set to overlap) inside a blocking volume (with collision set to block), the pawn will actually spawn at the closest available point outside of the blo ...

changing localization does not change text in PIE

Tools - Sep 10, 2015

When switching localization for testing, text does not change language in PIE. ...