Branching Points in a Montage Affect the Rotation Outcome of Root Motion

UE - Anim - Runtime - Mar 28, 2025

When playing Montages with Root Motion, the sub stepper extracts root motion transform in small increments. If a Branching Point exists within the interval being extracted, the extraction range is s ...

SetGamePause does not affect Sequencer pause if using audio clock as source

UE - Audio - Sequencer - Oct 24, 2025

We’ve run into some unexpected behavior when combining SetGamePause(true) with Level Sequences. When calling SetGamePause(true) while a Level Sequence is playing, the visuals pause correctly, b ...

UMG Crashes When Using "Create Dynamic Material Instance" With An Optional Name Twice

UE - Editor - UI Systems - Feb 17, 2020

When using an Optional Name parameter in Create Dynamic Material Instance while using the same Optional Name twice in UMG the engine crashes. I have tested this in a actor blueprint that applies th ...

Regression: Several project settings, especially from built-in Plugins, are being silently erased when previously they were not, which is perceived as a bug

UE - Foundation - Feb 28, 2025

In UE's Project Settings, some pages are saved automatically to the project's "Config/Default<CATEGORY>.ini" file (meant to be version-controlled) on every change. Other pages have buttons "Set as D ...

Attached Project Crashes While Opening After Conversion From 4.10 to 4.11

UE - Foundation - Core - May 3, 2016

The attached project is now crashing after being upgraded from 4.10.4 to 4.11.2. This crash also occurs when attempting to open a copy of the project in 4.12 Preview 1. After further investigation ...

Modulated shadows do not render in the correct area on older devices / versions of Android OS

UE - Platform - Mobile - Apr 5, 2016

This issue was reported by a user who was having issues with their modulated shadows showing up in random spots on their mobile devices. Their devices were a Samsung Galaxy Note 2 and a ASUS Zenfon ...

Float values are changed slightly in blueprints

UE - Editor - UI Systems - Slate - May 23, 2019

Some float values appear to be slightly altered when they are input into a float field in blueprints. For example 2.6 will be changed to 2.599999. Regression: This did not appear to occur in the 4 ...

Destructible mesh loses collision and physics after packaging in 4.18.2

UE - Simulation - Physics - Destruction - Jan 17, 2018

Destructible Meshes are losing collision and physics after a project has been packaged. They will work normally when running PIE. ...

InstancedStaticMeshes disappear in Shipping builds on mobile when affected by dynamic point lights

UE - Platform - Mobile - Aug 22, 2019

This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...