"LogModuleManager:Warning: ModuleManager: Module" warnings in log on blank packaged project

UE - AI - May 6, 2016

"LogModuleManager:Warning: ModuleManager: Module" warnings in log on blank packaged project Regression: Warnings to do not occur in 4.10.4 User Description: Since the move to 4.11, we are seing a ...

Particle Collision causes particles to snap away from collision location

UE - Graphics Features - May 5, 2016

Particle Collision causes particles to snap away from collision location. [Image Removed] ...

Multi-line text functionality is removed from a print string variable when the variable is turned into an array within a struct

UE - Gameplay - Blueprint - May 5, 2016

Multi-line text functionality is removed from a print string variable when the variable is turned into an array within a struct. Regression (no), Multi-line text functionality for strings in struct ...

Tessellation appears to cause textures to appear incorrectly in the right eye of the vive

UE - Platform - XR - May 3, 2016

Tessellation appears to cause textures to appear incorrectly in the right eye of the vive ...

Scene Capture 2D Actor causes Flickering on Windows 10 when Launched in Standalone

UE - Graphics Features - May 2, 2016

Screen/Playable window flickers when playing in Standalone on Windows 10. A few users are reporting this issue which is exclusive to Windows 10 and Standalone mode. There is another issue the could ...

RootMotion Malfunctioning When Played in Lower Framerates

UE - Gameplay - Player Movement - May 2, 2016

Root Motion Animations are not functioning correctly during lower frame rates. For example, a character moving forward 2 meters at regular frame rate will move 10 meters at a lower frame rate. Regr ...

Launching with -VR will pick non-native display resolution for Vive/SteamVR

UE - Platform - XR - May 2, 2016

Running with -game will run game at native fullscreen resolution 1920x1080. (checking with r.setres)Running with -game -vr will run game in VR but resolution is 1280x720. (checking with r.setres) Th ...

Default level Sun Disc precision issue on Android

Docs - Samples - May 2, 2016

Sun disc in the default level has precision or depth fighting issues ...

Some properties of USkinnedMeshComponent are serialized, should probably be transient

OLD - Anim - Apr 30, 2016

MaxDistanceFactor, PredictedLODLevel and OldPredictedLODLevel are marked UPROPERTY, so they are serialized. These are just temporary properties though, should probably be marked transient, so they a ...

Imported Static Mesh Socket rotation is incorrect

Tools - Apr 28, 2016

Imported Static Mesh Sockets are importing at the wrong orientation Result: [Image Removed] Expected: [Image Removed] ...