Player/Visibility Collision doesn't work with InstancedStaticMesh or HierarchiInstancedStaticMesh components. Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4221482 ...
Loaded level defined in TSoftObjectPtr <World> fails to load with LoadLevelInstance. This is due to "UEPID" prefix. Because it is rewritten by FSoftObjectPath :: FixupForPIE (), retrieval of Object ...
Tested in 4.19, 4.20 Preview, and 4.21 Main. Per User: Lack of the ability to tune-up the Exposure Compensation makes the scene lighting look visually incorrect, especially in fully baked environ ...
I am unable to test the User-provided sample project in any engine version other than 4.19.2. Per User who reported issue: Mips for textures that are not visible in the viewport but get showed du ...
Custom collision presets will not be saved properly to foliage after closing and reopening the project. Additionally if you make changes to any collision preset in project settings, the foliage will ...
Copy Pose From Mesh node does not affect the animation when previewing in Sequencer. This works when played in the editor. ...
The order in which actors are listed on a physics constraint affects the physics simulation. This should not make any difference in how the physics are simulated. Regression?: No This occurred in ...
An increasing amount of warning show up in the output log as a widget is pasted into a name space that is part of a widget that has been added to another widget via the user created section. Examp ...
Android App appears to close when using a combination of nav mesh volumes, async loading and Gear VR. ...