Connecting GetSequenceBinding node to LevelSequence including Spawnable Actor etc. will result in error

UE - Gameplay - Blueprint Editor - Feb 22, 2018

[Link Removed] ・Open attached project ・Open NewMap ・Confirm that an error appears on the console ・When creating a Windows (64-Bit) package in this state, the same error occurs ...

Building development version on Linux fails due to iOS folder structure

UE - Platform - Linux - Jun 26, 2017

In the default Linux folder configuration, Engine/Source/Runtime/Core/Public contains two folders, iOS and IOS. The iOS folder contains the files IOSCriticalSection.h and IOSCriticalSection.h while ...

[CrashReport] UE4Editor_BlueprintNativeCodeGen!FBlueprintNativeCodeGenModule::GenerateSingleAsset() [blueprintnativecodegenmodule.cpp:391]

UE - Gameplay - Blueprint Runtime - Aug 22, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: bSuccess [Link R ...

Project fails to package for Android if a blueprint has a variable that sets itself on construct

UE - Gameplay - Blueprint Runtime - Jan 5, 2017

Project fails to package for Android if a blueprint has a variable that sets itself on construct. ...

Adding Multiple Scene Components to an Actor Causes Parenting Errors

UE - Gameplay - Components - Jan 5, 2016

Attempting to add multiple instances of a Scene Component that was created in code and contains a component such as a Box Collider causes the Box Colliders of each Scene Component to be parented to ...

Editor actor does not update when component code is changed.

UE - Gameplay - May 10, 2016

When a code based actor component has an exposed array of actor components, adding an element to the array in the editor will add the component to the actor but removing that element does not remove ...

User's project fails to build when using -nativizeAssets in the project launcher

UE - Gameplay - Blueprint - Apr 18, 2017

User's project fails to build when using -nativizeAssets in the project launcher Box Link: [Link Removed] ...

Struct Default Values not registering in user generated structs

UE - Gameplay - Blueprint - Jun 15, 2016

Arrays of structs do not register default values when the array is resized. Regression (no) issue (does) occur in 4.11.2 ...

Linux engine cannot build in directory with one character long name

UE - Platform - Linux - Oct 1, 2015

The editor fails to build with a "String index out of bounds" if located inside root folder that is only one character long. Have not reproduced internally. ...

Mass Agent Component implementation triggers Aggressive Default Reference Replacement ensure

UE - AI - Mass - Nov 13, 2023

Workaround: Construct the DefaultSubobject with ... = CreateDefaultSubobject<UMassAgentComponent>(TEXT("MASS"), true); The issue appears to be that the DefaultSubobject holds a pointer to the CDO ...