If the user uses a web browser widget in combination with a custom cursor a pointer hand will appear

Tools - Feb 1, 2016

If the user enables the Web browser widget and tries to use a custom pointer their custom mouse will appear, however it will be accompanied by a pointer hand. Additional information: Once the cust ...

Adding widget to viewport on code overlap event causes the editor to crash when opening child blueprint

UE - Editor - UI Systems - Oct 30, 2015

Setting a UMG widget to be added to viewport when a volume is overlapped though code and creating a blueprint of this class causes the editor to crash when the blueprint is opened if the BP has a st ...

On key down override not working for UMG

UE - Editor - UI Systems - Feb 10, 2016

The widget does not appear to grabbing focus or the on key down does not appear to be firing when a key in pressed. ...

Cursor breaks viewport when using Widget Render Transform Scale

UE - Editor - UI Systems - Mar 14, 2017

The viewport cursor will continue to display off of the actual viewport until the widget ends if the border component actually extends. This has not been tested with any other template. Regression ...

Adding a key frame to the curve editor in UMG adds multiple keyframes

UE - Editor - UI Systems - May 6, 2015

When Right clicking and selecting add key frame to an animation on the curve editor in UMG there appears to be multiple keys being added to the timeline. ...

Crash hovering mouse over User Defined Struct array variable on Widget Blueprint breakpoint

UE - Gameplay - Blueprint - Jan 22, 2020

Looks a crash caused by an access violation when trying to export text from the property for the tooltip. Seems to be limited to arrays of user defined structs and the Widget Blueprint editor. ...

When duplicating multiple actors with alt+drag, Translation/Rotation widget goes to incorrect coordinate space

UE - Editor - Workflow Systems - Mar 4, 2024

Note: This bug has been observed in all tested engine versions, from UE 4.24 to UE 5.3 and in ue-main. When shift+selecting multiple actors in the Level Editor, the currently-active transformation ...

All clients return "Client -2:" when using a print string in UMG

UE - Gameplay - Jul 5, 2016

All clients return "Client -2:" when using a print string in UMG ...

When a widget is Anchored for full screen but is outside of the canvas panel this can cause a memory leak

UE - Editor - UI Systems - Dec 2, 2015

If the user places a text widget out side of the canvas panel and then sets it's anchor point to full screen, this can cause a memory leak (100kb-800kb). ...

Web browser widget appears washed out

UE - Editor - UI Systems - Oct 2, 2017

Web browser widget appears washed out ...