Moving assets in the Editor fails to fixup references causing the project to generate errors

Tools - Mar 30, 2020

Moving assets in the Editor is very unreliable. References may or may not be fixed up. No direct error is presented or a warning about problems. Any moves of the gameinstance, string table or certai ...

Collision settings of an Instanced Static Mesh setup in the Construction Script are not preserved when the Actor is added to an Instanced Level

UE - Framework - Components - May 23, 2022

Tested in //UE4/Release-4.27 CL 18319896 using Level Streaming the camera was ignored by the ISM_Cube. Collision settings of an Instanced Static Mesh setup in the Construction Script are not preser ...

[AI] Assert leading to crash in FRecastTileGenerator::AddReferencedObjects

UE - AI - Navigation - Dec 9, 2022

Licensee has reported a couple cases of an assert happening stemming from FRecastTileGenerator::AddReferencedObjects in a built game. They are limiting the MaxTileGeneratorTasks to 1. The crash occu ...

The Editor "Show Frame Rate and Memory" does not display the intended output on macOS.

UE - Platform - Apple - Jan 11, 2023

Repro Rate: 5/5 This is a live issue that has been tested in the Binary build of //UE5/Release-5.1 at CL 23058290 and DOES NOT OCCUR in Windows and Linux but DOES OCCUR in Mac. This was tested on d ...

VirtualHeightfieldMesh shadow issues

UE - Graphics Features - Apr 19, 2022

A UDN reported ensure being encountered with VirtualHeightFieldMesh rendering on UE5. Those ensures remain an issue on 5.1 (UE5/Main) as of CL 19779838. [Link Removed] Attempting to repro on PC, th ...

Different CRC32 Results for Repeated Hashing of UStaticMesh

UE - Foundation - Jul 15, 2024

1. Download the Licensee repro, compile, and open:https://udn.unrealengine.com/s/contentdocument/069QP00000CdN7WYAV 2. Press the first hatched button on the top bar, next to the Platforms dropdown. ...

Deleting static mesh that is used by foliage tool in content browser then selecting foliage window crashes editor

UE - World Creation - Worldbuilding Tools - Foliage - May 11, 2015

If a static mesh is being used by the foliage tool and then deleted in the content browser, the foliage tool will retain a copy of the object and crash the editor if the foliage window is selected a ...

Memory Leak When Raytracing Enabled with Specific Rendering Settings

UE - Graphics Features - Ray Tracing - Apr 8, 2025

When a shipping build is packaged using specific rendering settings a memory leak can be observed. The licensee has noted that this leak presents as a 10MB per hour increase in RAM usage. It has a ...

Crash when converting non-WP maps containing landscape with OnlyMergeSubLevels enabled

UE - World Creation - Worldbuilding Tools - World Partition - Jul 21, 2023

When trying to convert a non-WP map with OnlyMergeSubLevels enabled crash after a while ...