Adding a Scene Capture 2D to Render Target will override Motion Blur settings in level

UE - Graphics Features - Nov 24, 2014

With a Render Target From Scene Capture 2D setup in a level , the motion blur settings from a global post process volume is overridden. Was investigating Scene Captures picking up Motion Blur when ...

Non-reflected header files not recognized by UHT

UE - Foundation - Core - Jul 28, 2015

A user adds 3 .h files though Visual studio where the first contains a struct, the 2nd includes the 1st, the 3rd includes the 2nd and tries to make a variable of the struct declared in the 1st. The ...

GetAllocatedSize returns inaccurate number of bytes

UE - Foundation - Core - May 20, 2015

When calling GetAllocatedSize() on a TBitArray it will round down the result of MaxBits / NumBitsPerDWORD. This means that not enough bytes are allocated when the MaxBits is not divisible by NumBi ...

Crash when selecting Perforce in Source Control dialog box

Tools - Jun 13, 2016

Attempting to connect to perforce as the source control provider, the editor is crashing with listed callstack. ...

BP timelines: when converting internal curve to external, the external curve isn't used until BP is recompiled

UE - Framework - Blueprint Editor - Aug 28, 2023

Blueprint timelines: when converting an internal curve to an external curve asset, the curve asset's data isn't used until the blueprint is recompiled. This is confusing as there is no indication th ...

Function calls inside destructor are not called when expected.

UE - Gameplay - Blueprint - Jul 13, 2015

Functions called in the destructor are not being called properly. Setting a call to AddOnScreenDebugMessage is displayed at the start of PIE rather than when the actor's destroy is called. ...

Some Niagara FX does not show up in MovieSceneCapture when AgeUpdateMode is DesiredAgeNoSeek

UE - Rendering - Architecture - Niagara - Sep 17, 2024

CL23957356 changes how to calculate FrameOffset in FNiagaraSystemUpdateDesiredAgeExecutionToken::Execute(). After this change, DesiredAge + FrameOffset could be 0.0 for some a couple of initial fram ...

Destructible Mesh component doesn't show in bp viewport until the bp is reopened

UE - Simulation - Physics - Destruction - Jun 10, 2016

Destructible Mesh component doesn't show in bp viewport until the bp is reopened User Description: Mesh dont appears in viewport after add DestructibleComponent and set "Destructible Mesh". After ...

Directly opening a modified map asset of a streaming sublevel does not always force it to be reloaded (inconsistent with other map open behaviors)

UE - Engine Scaling - Streaming - Feb 10, 2026

When the level currently being edited has unsaved changes and the user opens a new one, the Editor asks if the changes should be saved. If the user answers negatively, the level asset is reverted to ...