If a virtual texture physical pool becomes oversubscribed the current behavior is: Log a one time only warning: ''Failed to allocate VT page from pool...' Continue to evict the least recently used t ...
TranslucencyVolume spheres are not correctly shadowed nor lit in Unreal 5.5 with VSMs disabled. Unreal 5.4 does correctly shade the sphere without VSMs. There appears to be differences in the outpu ...
While renaming a variable in the Details panel, clicking another variable will rename it instead. ...
Camera is flipped when keying from negative to positive Crane Pitch ...
Mark S: This is an Intel compiler failure on macOS 10.12.6. Callstack from LogAssertion failed: [File:/Users/build/Build/++UE4+Release-4.18+Compile/Sync/Engine/Source/Runtime/Apple/MetalRHI/Privat ...
Disabling 'Support Stationary Skylight' crashes if you select anything in the editor when Forward Shading is also enabled. Working as expected 4.19 4033788 Found in 4.20 CL# 433996 and 4.21 CL# 42 ...
When creating a class (of any kind i.e. an actor), when a collapsed graph is compiled the ref breaks when adding or renaming the graph. ...
Additional Post Process renders always have a black alpha channel ...
While an Animation Montage can be played at a negative play rate in Persona, the user cannot use the Character Blueprint to execute this action. ...