This is a somewhat common Mac crash occurring since 4.15 and into 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. This specific callstack was previously ...
The problem seems to be that the construction scripts doubled up all the BlueprintCreatedComponents, so there are now 2 scene components(actually the same one duplicated) and now 2 child actor compo ...
Originated from UDN post:https://udn.unrealengine.com/s/question/0D5QP000007QWuz0AG/additionalplugindirectories-outside-of-project-visual-studio-and-zenstore QUOTE: TLDR: Use of 'escape' paths in U ...
There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...
This is a common crash affecting Mac users in the 4.16 release. Mark.S: "one of the visualisation shaders is setting up bogus render state" Callstack from LogLogActorFactory: Actor Factory create ...
This is an infrequent but longstanding Mac crash that has occurred since at least UE 4.15. User DescriptionsTried to look at LOD Coloration Callstack from Log[2017.11.15-20.09.54:885][537]TextureS ...
This is a trending Mac/Metal crash coming out of 4.18. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.30-21.59.52:157][767]LogSlate: T ...
In Editor details panels for a float value, when entering a decimal of 18 numbers results in incorrect truncation. ...
Crash after removing frames in recorded animation. Reported in version 4.25.3 (CL-13942748) and tested in versions 4.24.3 (CL-11590370) and 4.25. Working as expected in 4.24. ...