Saving map with landscape creates texture asset in content browser

UE - LD & Modeling - Terrain - Landscape - Feb 12, 2016

Saving map with landscape creates texture asset in content browser. ...

[Feature Request] Morph Targets not included when exporting Skeletal Mesh from Engine

Tools - Apr 27, 2016

Comment from David H.: Update on this Jira. I got customers in Cinema field in needs of this feature. Morph Targets not included when exporting Skeletal Mesh from Engine. A use case for this wou ...

MediaPlayerEditor: Failure opening media, even though it opened successfully

Media Framework - Oct 18, 2016

This only happens when successfully opening a media source AFTER failing to open another media source. ...

Reparenting Blueprint causes unmodifiable event dispatchers

UE - Gameplay - Blueprint - Feb 11, 2016

Reparenting a blueprint to another blueprint that contains an event dispatcher with the same name as an event dispatcher in the parented blueprint shows warnings in the child blueprint and prevents ...

Variables cast from the Construction Script do not update in AnimBP AnimGraph

OLD - Anim - Jun 10, 2016

Variables cast from the Construction Script do not update in AnimBP AnimGraph The attached project has the head scale value cast from the Construction Script to a value in the AnimBP that scales th ...

[CrashReport] UE4Editor_Engine!FAVIWriterWin::Initialize() [aviwriter.cpp:239]

UE - Anim - Sequencer - May 24, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 224 225 hr = Graph->AddFilter(CaptureFilter, L"Capture"); 226 if ...

Crash Typing Special Characters using US-International-PC keyboard in MacOS:10.10.4

UE - Platform - Apple - Aug 17, 2015

Typing Special Characters using US-International-PC keyboard in MacOS:10.10.4 causes the editor to crash. ...

TMap and TSet variables do not display properly when inspecting in VS2015

UE - Foundation - Core - Feb 16, 2016

When inspecting a TMap variable during runtime, the value of the variable is not displayed properly inside VS2015. Screenshots included to show what the TMap variable looks like in VS2013 (ProperTM ...

Custom Component Being Added to Wrong Target Blueprint

UE - Gameplay - Components - Nov 2, 2015

When attempting to add a custom component to a blueprint at runtime using the Add Component function, if you give the component an exposed variable, it will ignore whatever target you specify and ad ...

Target build folder does not clear when repackaging

UE - Platform - Mobile - Nov 6, 2015

When repackaging the same project over and over again for HTML5, the Utility.js folder doesn't delete/clear during the repackaging process like it's suppose to. ...