There is an issue with Actor Variable References that become settable when in type array in the Level blueprint. Once in the array, the actor can be successfully addressed, however using the Save Cu ...
Top Crash in 4.18 release Comment from User: "Picking a color for my shader" Source Context:// NOTE: The following is an Unreal extension to standard shared_ptr behavior 788 FORCEINLINE ...
Placing a FunctionalTest Blueprint into a level that contains a landscape component and a sub-level that also contains a landscape component results in a crash when PIE is started. This only occurs ...
User is trying to use the Maya Live Link plugin on Linux with Maya 2018. They tried to modify the MayaLiveLinkPlugin.cpp because there is no possible way to compile the plugin under linux with uintp ...
From the ticket: In a material instance using the attached master material if A is TRUE and B is FALSE I expect to be able to configure param C in the UI. However param C is shown only when Useswi ...
Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Other Notes:Any ongoing Input operations gets forced to their "Completed" operation I cr ...
From a licensee: The issue is that under certain edge conditions I am experiencing Anim Notifies not being executed on our Dedicated Server ( it is an off case, so they typically do work, there a ...
Following code works as a work around : void SFbxSceneStaticMeshReimportListView::OnChangedOverrideOptions(TSharedPtr<FString> ItemSelected, ESelectInfo::Type SelectInfo) { #if 0 check(ItemSele ...
This also occurs in 4.14.3 This does not occur on Windows. Could not get this issue to reproduce while recording the screen with quicktime player, but if you experience it in person it really feel ...