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The editor crashes when loading a SubLevel with HierarchicalInstancedStaticMeshComponent and SphereReflectionCapture via the levels window. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# ...
Whenever a Blueprint set to Native Parent Class: Light is placed into a level, Editor crashes after building lighting. The Blueprint does not need to contain an actual light component to crash the e ...
This is a regression that was introduced alongside a memory optimization for Animation Blueprint assets. Suggested workarounds:Disable "Async Loading Thread Enabled" ORDisable Blueprint nativizati ...
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UGameplayDebuggerLocalController::OnDebugDraw crashed with a dereferenced nullptr for CachedReplicator. ...
Environment Queries Ignore tests for Custom Collision Object Overlaps. Note: The expected behavior seems to have worked in 4.21, After following the steps to reproduce, I can verify a successful de ...
When first added as a child widget in NamedSlot, the child widget can be dragged and dropped onto the parent widget's designer. The following assert causes a crash. Assertion failed: ParentWidget ! ...
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