While using an Actor Component, Simulate Physics cannot be toggled with a Click Event if Substepping is enabled. If Substepping is off, everything works fine. This seems to only happen if an Actor ...
Compile errors in AnimBP when using latent functions. Does not occur in Blueprints, only AnimBPs. Error Default value 'execute' for Value is invalid: ''execute' is not a valid enumerant of '<EMo ...
Keyboard shortcuts for landscape visualizers only work while in Landscape Mode, however the visualizers in the viewport dropdowns work in any mode. I believe there needs to be consistency here with ...
Converting a 4.10 project that includes the Substance Plugin to 4.11 will fail to compile. Workaround: Disabling / removing references to the plugin will allow the project to convert successfully. ...
On project upgrade, SubImageIndex breaks until you re-assign SubUV Animation Attached project is a 4.11 project, you'll need to Open a Copy in 4.12 or 4.13 ...
There seems to be an issue with replicated attachments ending up causing cyclical setups resulting in crash on clients. It was reported for 5.2 but even after patching up code it seems to occur. ...
If you call the "GetCameraImage" function rapidly ~10 times, it causes the ARKit camera feed to stop updating. Waiting for awhile or tapping some more seems to bring it back. Tested on macOS H ...
The sphere cast module has some custom HLSL that calls QueryMeshDistanceFieldGPU, the signature for the function changed, but the HLSL wasn't updated to match so it fails to compile. ...
The licensee has been using a custom CVAR to launch directly into PIE for a world partition level. Since updating to 5.4, this now causes an editor crash. The main factor appears to be whether or no ...
Users are experiencing crashes when using the AimOffset and Blendspace graphs. I am unable to reproduce this locally, but judging by the Bugg in crash reporter, this is not an isolated incident. [ ...