FFunctionalTestingModule::GetMapTests does not support World partition

UE - World Creation - Worldbuilding Tools - World Partition - Mar 15, 2022

Missing API for nDisplay custom data share

UE - Virtual Production - nDisplay - Jan 22, 2023

iPhonePackager code signature not supported by iOS 15

UE - Platform - Mobile - Sep 27, 2021

Support RHI texture readback for non 2D textures

UE - Rendering Architecture - RHI - May 22, 2019

Nativized blueprint does not support reading values from TRange structs

UE - Gameplay - Blueprint - May 10, 2021

Compile errors will occur during packaging with Blueprint nativization enabled if e.g. "Get" nodes are placed in a Blueprint on FFloatRange struct types (or any other explicit TRange derivative) and ...

Custom Component class does not show up in Add Component list

UE - Gameplay - Blueprint - Mar 5, 2015

Creating a code component class and marking the UCLASS() macro with meta=(BlueprintSpawnableComponent) does not allow the component to be used inside blueprints. Workaround: Adding ClassGroup=( [Gr ...

AbcImporter for Skeletal Mesh doesn't support material slot naming

UE - Editor - Content Pipeline - USD - Apr 18, 2022

Decals custom depth/stencil side effect from Lumen

UE - Graphics Features - Oct 15, 2024

The order of passes related to Decal rendering (without the DBuffer) and CustomDepth is changed by the CVar "r.Lumen.AsyncCompute", even when Lumen is not enabled. This causes Decal Materials that ...