The device this was tested on is 4987_iPhone 6+_11.2 The live build didn't provide UE4 logging, but that will be added. There is also a failure to purchase on Android but it gets farther than this ...
When a Child Actor's class is replicated but the individual variables are not, the individual variables will use the default of the original BP class instead of the defaults that were set in the Chi ...
Server will crash in FOnlineSessionSteam::AppendSessionToPacket due to the OwningUserId being null. ...
It seemed to be white at 4.19, but it seems to be red at 4.20. I found out that there seems to be a cause for initialization of Mesh Attributes. As a result of fixing this, it is now displayed in wh ...
Changing area light settings in blueprint will Cause a crash. Found in 4.20 CL# 4302132 and 4.21 CL# 4307852 Unable to test in 4.19 due to provided project being in 4.20 ...
The input removed the connection points are not re-indexed. So connected 'wires' stay on their places. That causing disconnection of the last wire as well as shift for every node that followed the o ...
Any changes made to a RuntimeFloatCurve will not be propagated to child Blueprints until the Editor has been restarted. ...
The licensee sent us a BP that can't be nativized correctly on UDN. The nativized BP has wrong paths and causes a crash. ...
Unreal Remote 2 does not give information on motion control to PC. This is different from the description of the application. Use this application alongside Unreal Engine to view and control the de ...
This was discovered in live build and posted in UE Forums that based on changes to OSS, users (binary specifically) can no longer create their own OSS plugins as it requires modifying the Engine Sou ...