The menu and cursor are removed from the Client window when clicking Play in the Server menu in Multiplayer Shootout

Docs - Samples - Jun 29, 2015

The menu and cursor are removed from the Client window when clicking Play in the Server menu in Multiplayer Shootout. Reproduced using the 4.8.1 download of Multiplayer Shootout. Did not occur in 4 ...

Building development version on Linux fails due to iOS folder structure

UE - Platform - Linux - Jun 26, 2017

In the default Linux folder configuration, Engine/Source/Runtime/Core/Public contains two folders, iOS and IOS. The iOS folder contains the files IOSCriticalSection.h and IOSCriticalSection.h while ...

ContentExamples PhysicalAnimation hit reaction example does not react

Docs - Samples - Aug 11, 2015

The Hit Reaction Physics Animation Blending example in the ContentExamples PhysicalAnimation map does not react to being clicked on. REGRESSION: Yes Worked: 4.8.3. Binary Broken: 2647674 ...

Reimporting static mesh with static mesh editor window open will cause crash

Tools - Jun 12, 2015

When generating a collision box for a static mesh and reimporting the mesh with the static mesh editor window open will result in a crash. [Link Removed] ...

Persona code calling incorrect extenders when building menus.

OLD - Anim - Jan 25, 2017

Certain files for building menus is calling the wrong extenders List of known conflicting functions:FSkeletalMeshEditor::ExtendMenu() [Engine\Source\Editor\SkeletalMeshEditor\Private\SkeletalMeshEd ...

AnimCurveCompressionSettings is reset to CompressedRichCurve at editor startup

OLD - Anim - May 21, 2019

AnimCurveCompressionSettings's codec is reset to CompressedRichCurve when user open the project, so user can not keep the state changed to UniformlySampled. The following code in the constructor of ...

[GPU Lightmass] bake artifact w/ two actors of same static mesh

UE - Graphics Features - Jun 22, 2022

As per a bug report from Pixomondo: if there are two static meshes in the scene and one has a rotation, it gets a GPULM bake artifact as if it is intersecting with the unrotated version of itself. S ...

Duplicate child actor created on client in editor

UE - Networking - Nov 17, 2023

This seems to be related to the fix for [Link Removed]. Part of that fix made sure that the child actor component recreates the child actor when GIsReconstructingBlueprintInstances is true, as previ ...

Deleting a spline point of a spline blueprint then moving crashes editor

Tools - Jul 7, 2015

If you delete an end point of a spline blueprint and then attempt to move the blueprint the editor will freeze and eventually crash. Frequency: 1/1 CrashReporter: [Link Removed] ...

Using a user generated timeline in blueprint causes an exception in engine code.

UE - Gameplay - May 13, 2015

This crash is caused by an exception that is thrown due to the functions inside of a blueprint based off a user-defined class that is suppose to mimic Timelines. ...