Non-existing config file loading could cause memory leak

UE - CoreTech - Oct 19, 2023

The cause of this problem is the Engine has code paths which register a new allocated object to Map without deleting the previous object. In the repro project, whenever hitting Space Bar, the level ...

UHT doesn't warn that a class/structure size is larger than 65535

UE - Foundation - Cpp Tools - UnrealHeaderTool - Sep 1, 2023

Static Mesh Scene Actor Flipped Normals

UE - Rendering - Architecture - Aug 31, 2023

Static meshes can have normals flipped when the actor they are attached to has one component of its scale inverted. ...

Nanite mesh is shown with player collision

UE - Graphics Features - Nanite - Aug 21, 2023

Undo change to Rest Offset causing crash in Static Mesh Editor

UE - Simulation - Core - Aug 8, 2023

When undoing any change to Rest Offset for a collision mesh the engine will crash. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binary //UE5/Release- ...

Slate widget may incorrectly consume key up events causing some UI to get stuck

UE - Gameplay - Input - Aug 1, 2023

This is a bug reported from a UDN customer with a sample project and video attached that goes over the input consumption states and how they are incorrectly being set when changing UI modes ...

Assert when creating new landscape

UE - Graphics Tools - Terrain - Landscape - Jun 16, 2023

Generated from CrashReporter ...

Widget defaults not updated when modified on a base widget class via the hierarchy

UE - Editor - UI Systems - UMG - May 3, 2023

A licensee has reported an inconsistency in how modified base widget class defaults are propagated to children. When modified via the UMG Designer Graph's Class Defaults, derived classes will be mar ...

Actor corruption due to Hierarchy broken after load

UE - World Creation - Worldbuilding Tools - World Partition - Apr 25, 2023

We recently hit a situation where some actors would suddenly teleport across the map when they were modified in the editor. We figured out that the AttachParent of some actors got reset on editor l ...

Editor becomes unresponsive/freezes when a Geometry Collection is destroyed by a Hit Event while simulating

UE - Simulation - Core - Apr 19, 2023

This is a regression. Tested in //UE5/Release-5.1 CL23901901 When a geometry collection is destroyed by an On Hit event the editor becomes unresponsive and never recovers. No crash is generated. ...