The Ease function's Blend Exp reverts to its default value after closing/reopening the editor. Reproduced in 4.6.1 binary and in Main (CL-2408355). ...
When using a delegate variable as a function parameter, dragging off of the delegate pin of an associated function BP node to create a custom event will create a default custom event without the inp ...
There seems to be a leak in the ContactShadow determination in DeferredLightingCommon.ush ShadowRayCast(), but I could not determine if this is the specification. This problem always occurs from 4. ...
Material Alignment on BSPs are not functioning in 4.8.0 Release. This is a regression from 4.7.6. The issue does appear to be fixed and functional in 4.9 (Promotable-CL-2581018) ...
Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash. This does not occur in the Even ...
Blueprint functions aren't showing up in the Profiler Tool. Found in 4.23.0 CL#8386587 Reproduced in 4.24.0 Main CL#8781358 ...
The Editor crashes whenever the reference to the "DeleteThisFunction" function is deleted. ...
There is an issue when using self references with functions as an input. With pass by references on a function, the input has it checked by default; however, a self reference can still be hooked in ...
Certain levels have really dim lighting in ContentExamples on Mac. This does not occur in //UE4/Release-4.15 on CL 3416026. Maps tested so far where the issue is noticeable: Navmesh UMG ParallaxOc ...
If a sub-level is set as a Lighting Scenario in the Levels tab, calling Unload Stream Level will cause standalone / packaged games to crash. Regression: No - Lighting Scenario not available before ...