In the Random Sequence Player node, it is possible for entries to repeat when Shuffle Mode is enabled. ...
After the timeline exceeds the sequence, the Material on the image reverts to default Red. This does not happen to the color on the font however. This does Not happen in Main and in 4.16.1 therefo ...
Running into an intermittent crash in MetalRHI when locking to a camera cut in a level sequence. Very similar to [Link Removed] which is an NVIDIA GPU. ...
Editor crashes after ejecting from pawn and opening a sequence when ending PIE ...
See UDN here: https://udn.unrealengine.com/0D5QP00000TtFaV0AV?fromCase=1 The issue is that in FMovieSceneSequencePlaybackSettings, the TickInterval struct is marked with an EditCondition to only be ...
When changing the tick interval of the sequence, frame values stored on structs are not converted. ...
Activating the Cube Grid tool while a Level Sequencer is open results in a crash. ...
In the Sequencer, Control Rig and Animation tracks are placed consecutively. During the transition, the Animation track captures the AnimInstance state before the ControlRig track's RestoreState is ...
The fade track currently iterates over all UWorlds and adjusts the fade on the first player controller of each world. This means that the fade will be set for all players in a networked game, even t ...
Running anim modifiers that affect bone tracks can deadlock the editor when applied to multiple anim sequences. ...