Replacing a StaticMesh actor with a C++ class that extends AStaticMesh changes the selected static mesh asset. But making a blueprint of that static mesh and replacing using that instead doesn't ch ...
The Actor Transform Widget/Gizmo does not follow any actors that are moved during Simulate when the actors are selected. If the selection is changed or if the actor is clicked again, the Widget/Gizm ...
Constrain Aspect Ratio causes Widget components in screen space to be misaligned ...
Setting "Is Enabled" via the animation timeline in UMG does not appear to work at runtime ...
Using "Replace variable with..." does not mark a blueprint as needing compilation. Reproduced in 4.9.2 binary, 4.10.1 binary, and Main 4.12 (CL 2813214). This is not a regression; the same bug appe ...
Is Hovered does not appear to update when holding down the mouse button and releasing outside of the widget ...
UMG textfield crash with using Metal after switching screens and spamming a UMG text field. User provided an example video for reference. Link: [Link Removed] ...
Check box widget appears to ignore visibility settings if it starts collapsed. The check box appears to say collapsed ...
When packaging with nativization if you have a widget as a value in a TMap, the package will not finish building. The TMap will throw an error during the Package process that reads: UnrealBuildToo ...
If the user adds another widget to the designer tab any animations that are available will pop back into what ever setting they have at frame zero regardless of the position of the scrub bar. ...