BP functions with enum-type input argument named 'Category' are erroneously assigned to category 'New Enumerator n' ...
Changing LODBias on landscape sections causes a grass type placement issues. The grass will be floating and rotated incorrectly. Found in 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 Preview 1 CL# 4 ...
When a Skeletal Mesh isn't assigned, enabling Per Poly Collision on the Skeletal Mesh Component causes the Editor to crash. This issue was reported and tested in 4.20.1 (CL-4233996). This issue was ...
Niagara Mesh Renderer Incorrectly Rendering Mesh at Distances When Using Two Sided Material. Working as expected in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 Preview 6 CL# 5439949 and 4 ...
Material cropping in 3DS Max doesn't seem to translate well into Datasmith when they are used in the same bitmap. This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.23.1 ...
[SM5] /Engine/Private/VolumetricCloud.usf(118,33-53): error X3018: invalid subscript 'VertexId' This is happening in VolumetricCloud.usf, but it seems that I can avoid the error by adding the follow ...
It seems that when comparing the custom versions for a replay (in the "operator<<" defined in ReplayTypes.cpp), the value retrieved from the FCurrentCustomVersions is not the value set at runtime, b ...
When changing the version in UGameUserSettings, the expected behaviour is that GameUserSettings.ini will be wiped/delete and then regenerated. The actual behaviour is that within the ValidateSetting ...
Reported in SF [Link Removed] SketchUp models containing grouped elements that are mirrored will incorrectly display these elements with the default material when imported using the Keep Hierarchy ...
When useing marquee select on controls in the rig, their on screen size determines how likely they are to be included in the selection which isn't a reliable enough method for animators. Our workaro ...