The licensee sent us a BP that can't be nativized correctly on UDN. The nativized BP has wrong paths and causes a crash. ...
Generated from CrashReporter Error message - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address [different address per crash] ...
To summarize what I'm seeing there, a bunch of UObjects relating to that world have been destroyed but not all destructed. The UAutoDestroySubsystem pointer is still on the static tickable list, and ...
After importing an asset with baked matrix animations, using the alembic importer, the shadow disappears as the asset pans to the left and the right. ...
Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead. ...
This is a trending GPU hang crash on Linux in 4.16 and 4.17. It is similar to [Link Removed] (nvidia-375) ...
Comment from user:In UE4 standard Mannequin, swapped between skeleton tab and animation tab (after having deleted a single animation) - and it crashed. ...
The attached script should import the provided Alembic cache but the import options specified in the script are not passed to the importer resulting in improper data. ...
This was disabled for clang a long time ago in CL 3019423 due to a codegen crash but seems like the bug is fixed now ...