An assertion will occur when packaging if an Actor in level uses "Create Canvas 2D Render Target" Found in 4.20 CL# 4369336, 4.21 CL 4753647 Blocked for testing in main due to crash when placing ...
Fracturing a mesh with Apex Destruction in 4.24.1 (CL-10757647) causes the mesh to disappear after clicking Fracture. This behavior was not present in 4.23.1 (CL-9631420). Unable to confirm this in ...
No user comments in crash group 152 bool FAnimPreviewInstanceProxy::Evaluate(FPoseContext& Output) 153 { 154 // we cant evaluate on a worker thread here because of the key ...
Clothing data can not be applied after the mesh that had clothing data already applied to it has been reimported Error message "Failed to bind clothing asset "nameofmesh"_0LOD1 is already mapped t ...
Audio/Video Devices are no longer accessible via Media Player on Mac. User info: "We think it is connected to camera and microphone privacy. We have got a crash trying to access to camera from cust ...
This callstack is occurring in 4.17.0 and 4.17.1, and appears to be a continuation of [Link Removed], which was fixed in 4.16.2 with CL 3502786. I'm not re-opening [Link Removed] because there are ...
No user comments in crash group 177 ERHIFeatureLevel::Type FeatureLevel = View.GetFeatureLevel(); 178 check(Material.GetRenderingThreadShaderMap() && Material.GetRenderingThreadSha ...
Comments from users in crash group:I tried to launch my project 1266 FPendingCleanupObjects::~FPendingCleanupObjects() 1267 { 1268 QUICK_SCOPE_CYCLE_COUNTER(STAT_FPendingClea ...
Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line: 197] Array has changed during ranged-for iteration! Ensure occurs after dragging in multiple cameras into the world i ...
Attempting to bind an event to OnPerceptionUpdated results in an error in Blueprints. It seems that this is caused by the TArray in the function signature not being a constant reference. Current co ...